Blunt Trauma

Hitman 2 • Trawled the Beach • 15G • 31.54% of gamers unlocked this

Finally! I managed to get into a game of Hitman 2 after what seemed to be a 48 hour install cycle! Even still, I couldn’t connect online when I got in, and had to play offline – but that was enough to give me a taste of the opening level, which was a delicious recon of a coastal house. Following a quick assassination and fleeing the house, it is then on 47 to get back off the beach, and if you’re lucky enough, you can find yourself a fantastic piece of driftwood to use in distracting guards or, you know, keeping as a collectable.

I didn’t quite have the latitude to experiment in this level tonight on account of time, but I think there’s definitely a bit of fun to be had here. I am very keen to learn the level layouts so I can master the elusive targets, but if I’ve learned anything about Hitman, it’s slow-and-steady almost always wins the race.

Snakes on a Plain

Snake Pass • Received a Gift from Bol-Dur, Earth Gatekeeper • 30G • 11.34% of gamers unlocked this

Just a progress achievement today, so nothing really of substance here … the kids were overly tired today (so was I!) after our huge day yesterday so we struggled through the afternoon on the couch, with a brief interlude for some gaming.

This achievement kicked in at the end of about level four, which I think is a good pace for achievements like this. It really does seem ridiculous to be clocking in this achievement when I have so many AAAs here to play, but I have to balance my ability to write this blog as well! So I’m going to write about something I can lock in rather than one of the games that I have to ‘experience new’.

Speaking of which, I’d be lying if I didn’t say I was quite excited about a spot of Hitman 2 tonight!

Gated Progress

Snake Pass • Fixed the First Gate • 10G • 76.92% of gamers unlocked this

I am so overwhelmingly tired that I’m not sure how to write this.

I’ve dropped my phone three times falling asleep writing.

Take my word … I earned this achievement today. Mission Accomplished!

Golly Gosh!

Rick and Morty: Jerry’s Game • Popped 500 Balloons in a single game • 10 points

I love Rick and Morty. For a long time, I actually only knew about them as a vague pop culture phenomenon in the same style as South Park or Family Guy, but when I dedicated a bit of time to watching it, I really loved it and now I’m no longer left in the nerd wilderness when it comes to certain Rick and Morty memes or phrases.

This game, however, eludes me.

I’m not sure if there was an episode I missed where Jerry was playing this game, or if he designed this game, and it’s quite possible that in watching the entire series thus far back-to-back that I have glossed over some of the smaller details seeded in the episodes, but I’m really not sure how this fits into the overall universe. It’s possible it doesn’t, and this is just a random play on the character of Jerry, which actually makes a lot of sense, but I just wasn’t sure where this landed in terms of context.

Not that it really matters I suppose, because, at the end of the day, this is a game where you pop balloons … and not much more. I can see where the appeal lies in this game because it has some stretch goal achievements built into it, but I figured 500 balloons is probably enough for one lunch break.

Tonight is likely to be more Red Dead, but I’m starting to see some movement in the Hitman space as well, so if that’s dropped, then I’m going to sink some time into that as well this weekend … in among a whole heap of other ‘flurry’ that’s happening. Least of which is a Christmas parade which my family is looking forward to, whereas I could see myself using that time more effectively in smashing through the RDR2 campaign … all part of the journey of life, I guess.

Ho. Ho. Ho.

Locked and Loaded

Red Dead Redemption 2 • You upgraded each available component for a single sidearm or longarm weapon • 10G • 27.48% of gamers unlocked this

Pearl hilt, gold metal and beautiful engraved with dark steel inlay … this, ladies and gentlemen, is a serious gun for a serious cowboy.

It’s also enough to grab one of the easiest achievements in RDR2, so that accounts for today’s efforts. I very nearly have accidentally earned this achievement a couple of times before, so I’m glad I got to earn it while crafting a gun that I can actually feel – and this sounds strange – ‘close’ to. I’m not even close to being a gun lover – I don’t have them in my house and I have no intention of having them – but in a game about cowboys and the Wild West, well, it seems apt to have a nice gun.

Now to put it to good use!

To Greener Pastures

Red Dead Redemption 2 • You completed Chapter 2 • 20G • 41.94% of gamers unlocked this

I’m feeling a bit better about documenting achievements today. I don’t know if that was the beginning of the end yesterday, or whether it was just a ‘blip’ in the bigger picture, but for today, at least, the journey continues.

I had a sense that this was going to be the end of a chapter, or at least a progress achievement, and so I’m glad I left it for today because it gave me the latitude to just steadily work my way through the story tonight. This is part of the reason why I am considering retiring the blog, but we’ll see. For now, I’m just enjoying the nice narrative and beautiful, beautiful scenery.

I’ve actually spoiled the plot for myself in RDR2 which most people would be upset about, but I feel like it gives me the latitude to be able to just play it without worrying about the narrative. I actually really like the overall plot, and I think Morgan’s unique story arc is something that more games should do … but, of course, I’m only up to Chapter 2, so I’ll make a more robust assessment at the end of the game.

For now though, excellent story telling, wrapped in beautiful visuals and well-rounded characters. Well done, Rockstar.

Origins

ONRUSH • Superstar – Started ‘Origins’ • 10G • 71.11% of gamers unlocked this

Another quick session with ONRUSH this morning – for no other reason than I had a bit of time, the kids were awake, and I felt like giving it a go. It turns out that my efforts yesterday were probably as a result of trying to be ‘too smart’ in a race, as the key to winning this event was simply to keep boost held-down, try and avoid slamming the car into trees and just nudging the non-competitive racers off the track to keep the boost topped up.

A few minutes later, ding! an achievement for completing the race.

I’ve scored myself another month of game pass thanks to burning through some Bing Rewards Points, so I’m hoping to clear out a few more of these titles on the achievement front, but it’s a bit of a juggle to find games that don’t require lengthy commitment versus the quick-and-dirty that I like to earn when it comes to gaming.

I should be perfectly honest though – my enthusiasm for both earning and achievement and keeping a blog about it has, for the first time in nearly two years, started to wain. I wanted to mention it because I feel like it’s important to be honest about it, and part of this journey was capturing all the emotions that go along with gaming at a pace and style that was more akin to an endurance rather than a ‘bit of fun’. This isn’t a tap out … it’s flagging it for the sake of transparency. I very much still enjoy gaming, but I also like the sensation of not being tied to an achievement a day if I haven’t earned one. This is tricky, because I have placed so much emphasis on achievements as my gaming CV, but when I find myself forsaking games that I want to play – for instance, Destiny 2 or, lately, Red Dead Redemption 2, I find myself skipping out on experiences or delaying my progress for fear that I might earn an achievement ‘too early’, and not save it for another day.

Games like Pillars of Eternity are absolutely up my alley, but have been left in the library because they aren’t paced right for this challenge, and I feel like that’s an injustice to the game, and a shame for me.

Anyway, I don’t want to go through the pros and cons necessarily as part of this blog post, but I like to give you a taste of where I’m at. It’s quite possible that, in the new year, I might look to reshape what MultiplayerDad is … and the format that it comes in. Food for thought.