Super Lucky’s Tale • Completed the Prologue • 5G • 86.37% of gamers unlocked this
It’s nice to try different things. Yes, this is overtly a kids game, and yes, this is pretty much the knock-off Crash Bandicoot that you think it’s going to be – but it’s been a while since I’ve sat down and played a nice, mindless kids game (with the exception of Skylanders, LEGO Dimensions, and everything else that my kids like to play). Alright, fine. I love kids games. This one is no different – it’s good, harmless fun.
Well … it seems harmless, until I ended up needing to turn it off for a while after a particularly frustrating little platforming section that caused me to fall off more times than have a successful run.
This achievement in-and-of itself doesn’t require you to do anything. It pops within twenty seconds (give-or-take) of the opening footage starting, which makes the 15%-odd percent of people who haven’t earned this achivement just … well, strange. It’s not the first time I’ve commented on strange statistics around achievements, so I don’t think there’s much value re-litigating it, but it makes you wonder about the value of percentage earned, and likewise on PlayStation, the rarity of particular achievements.
I wouldn’t say I’m enjoying Super Lucky’s Tale, but I may get to the end of it just by virtue of having ‘not much else’ to play while the kids are around. It’s tiring, and messy, having to get a whole heap of portals and Skylanders or LEGO or whatever Toys-to-Life game the kids want to play out and setup and playable, whereas at least with Lucky I can just hit the button and go.
It does seem like an unusually big game though – but that might just be clever game design that gives the appearance of depth. The race will be on to see whether game length can outlast my attention span …
… or my kids’ attention span.