Cosmonautica • Customize a ship without any name
Wow. I thought incorporating a PC achievement into my repertoire was actually going to be much easier than squeezing in an Xbox achievement. After all, I have my computer on me every day – I have a bursting library of Steam games, and I thought a fairly good proportion of them had enough achievements there to keep me going.
As it turns out, some of the games I’m already in the middle of playing have no easily-obtainable achievements to earn (Idle Champions of the Forgotten Realms), others are seemingly online-only games with a dead playerbase (CLASH), and others … well, they just didn’t really float my boat, did they?
And so, we arrive at Cosmonautica, a ‘space trading’ game, that does what it says on the packet … it lets you trade in space. I suspect that there is a hint of politics and strategy also involved in the game, but from what I can tell, the most part seemed to be about making sure you could effectively pickup goods from one end of space, transport them to another, and repeat the process ad nauseum.
Graphically, I actually found Cosmonautica quite appealing. It has that whimsical cartoon feel that has echoes of The Sims to it, while still providing enough variety in the levels to not feel like it’s ‘just another house … or planet.’ The characters themselves are probably a bit two-dimensional, largely, I suspect, on account of being randomly generated – with the exception of a few NPCs that are used to set the scene – but other than that, I think it’s a good level of depth for what the game is. This isn’t Star Trek, or Star Wars – nobody wants a cast of thousands and a deep philosophical narrative … they just want a mindless game that makes them feel like a bit of a space rogue running their own show.
I’ve only played a bit of it so far, but from what I can tell, Cosmonautica does a pretty good job of delivering just that.