ONRUSH • Superstar – Started ‘Origins’ • 10G • 71.11% of gamers unlocked this
Another quick session with ONRUSH this morning – for no other reason than I had a bit of time, the kids were awake, and I felt like giving it a go. It turns out that my efforts yesterday were probably as a result of trying to be ‘too smart’ in a race, as the key to winning this event was simply to keep boost held-down, try and avoid slamming the car into trees and just nudging the non-competitive racers off the track to keep the boost topped up.
A few minutes later, ding! an achievement for completing the race.
I’ve scored myself another month of game pass thanks to burning through some Bing Rewards Points, so I’m hoping to clear out a few more of these titles on the achievement front, but it’s a bit of a juggle to find games that don’t require lengthy commitment versus the quick-and-dirty that I like to earn when it comes to gaming.
I should be perfectly honest though – my enthusiasm for both earning and achievement and keeping a blog about it has, for the first time in nearly two years, started to wain. I wanted to mention it because I feel like it’s important to be honest about it, and part of this journey was capturing all the emotions that go along with gaming at a pace and style that was more akin to an endurance rather than a ‘bit of fun’. This isn’t a tap out … it’s flagging it for the sake of transparency. I very much still enjoy gaming, but I also like the sensation of not being tied to an achievement a day if I haven’t earned one. This is tricky, because I have placed so much emphasis on achievements as my gaming CV, but when I find myself forsaking games that I want to play – for instance, Destiny 2 or, lately, Red Dead Redemption 2, I find myself skipping out on experiences or delaying my progress for fear that I might earn an achievement ‘too early’, and not save it for another day.
Games like Pillars of Eternity are absolutely up my alley, but have been left in the library because they aren’t paced right for this challenge, and I feel like that’s an injustice to the game, and a shame for me.
Anyway, I don’t want to go through the pros and cons necessarily as part of this blog post, but I like to give you a taste of where I’m at. It’s quite possible that, in the new year, I might look to reshape what MultiplayerDad is … and the format that it comes in. Food for thought.