Final Fantasy XV Pocket Edition • Learned first ability • 5G • 45.68% of gamers unlocked this
I actually have an overwhelming craving to play Destiny 2 tonight, but a challenge is a challenge is a challenge, and so achievements must come first. My TV has been hijacked by my in-laws tonight who are watching the Collingwood Magpies vs. Richmond Tigers AFL game … which is fine with me, it gives me some quiet time with my PC – which I’ve missed over the past fortnight, and – well, gosh you’ll get me all emotional.
Steam was updating when I turned the computer on, as was Battle.net, so I went with a Windows 10 game in Final Fantasy XV Pocket Edition, that I thought I’d already started, but I think, from memory, it must have kept crashing on launch, so I never got to the point where I could save. Whatever the case, this time I managed to get a bit of gameplay, and story in – and far enough in to be able to get an achievement, but not too long as to impact on some Destiny 2 time.
From what I understand, the story in the Pocket Edition is exactly the same, but the graphics are toned right down and everything is made much ‘simpler’. Whatever the difference, many, many more games should take this approach. I will always, always take the narrative of a game over complicated mechanics, and for something with a high barrier-to-entry like Final Fantasy, this is perfect. I can see a lot of other games thriving in this model, but at the same time – people are dumb, and it’s highly likely not enough people bought the Pocket Edition to make it worthwhile. Speculation, to be sure, but I think it’s fairly accurate.
I hope to play a little bit more when Destiny 2 inevitably reaches a bit of a lull, but right now it’s almost fever-pitch, with a lot of people having finished the campaign, and working through the revamped end-game. Speaking of which … have I mentioned I’m playing some Destiny 2 tonight …?