For the Puppies.

Pin Cushion — November 2, 2018

Pin Cushion

Letter Quest: Grimm’s Journey Remastered • Took 10000 damage • 5G • 20.89% of gamers unlocked this

I didn’t want to run the risk of another overheat-shut down debacle tonight, so I thought I’d just grab a quick achievement this morning, and my first thought was actually to jump back into Overwatch and see if there was any of the event achievements that I’d be able to get. It looks like that I might have missed the boat this Halloween, because the event itself reads like it concludes on October 31, but even with the timezone shift, that means it should have ended yesterday, and as a result, I suspect that the game has returned to its normal self by this evening.

Instead, I went with good ol’ Letter Quest – which has served me faithfully for quite a while now. I figured that I’d probably missed the boat in earning an achievement this morning, and would have to attempt something tonight, but fortuitous timing meant that the 10,000 damage marker must have ticked-over during my game this morning. Thanks, Grimm!

I finished Making a Murderer last night, and so I’m likely going to head back to watch The West Wing tonight, as I feel like something ‘easy’. At some stage, I’d like to get a few thoughts down about MaM, but I’ll likely do that over on my personal blog. They’ve certainly done a brilliant job of piecing together not only the journey, but the current state-of-play for both Steven Avery and Brendan Dassey. Rather than re-litigate it here, I suggest keeping an eye on my blog, but, more importantly, watch the documentary.

For the rest of your free time … there’s some RDR2 to play.

Rocket Jump — September 9, 2018

Rocket Jump


Zombie Night Terror • Kill a zombie by blowing up another zombie nearby

I feel like it would be remiss of me to first mention that I concluded the Destiny 2: Forsaken campaign last night. It was as satisfying as you think it would be, though I was a bit confused by the ending – or more specifically – the final boss battle. I’m guessing that most people who read this blog aren’t really too concerned about spoilers, but in the interests of ambiguity, I’ll just go on to say that the final battle isn’t really with who you think it’s going to be. It’s just … weird.

So, with that out of the way, I move on to more academic pursuits, and that means more zombies.


I felt like that I hadn’t exahausted the limits of my strategic mind yesterday, and so I ventured back to Zombie Night Terror to see what else I could achieve and how far I could go. I certainly made it a ‘bit’ further, but I wouldn’t say I powered through. Rather, I probably cleared one more level, and learned a little bit more surrounding the strategy of the game and the mutations to use … but all-in-all, I earned an achievement, and that’s all that really matters.

This achievement is for something that I feel like is inevitable as you learn the game anyway – and that’s blowing up a zombie with another zombie. One of the aforementioned mutations is for exploding a zombie, and when they’re so close-quarters, it’s pretty much an inevitability that you’ll have collateral zombie damage.

Braaains everywhere.

On a personal note, this will likely be the last tidy blog entry for the next couple of weeks, as I’m about to venture off overseas. I should be able to get ‘one’ more entry in, but I don’t want to overcommit if technology and travel overwhelm me.

First things first – I fully intend to try and earn an achievmement every day while I’m overseas. I’ll still document the encounter, and maybe give you a smatter of holiday info while I’m at it, but depending on the reliability of the internet over there – this may be the first time that I’ve had to break with tradition, and go for a bulk, backdated upload on my return. We’ll see … chances are I’ll have free wi-fi in the hotel, a library of Steam games to get through, and all the time in the world to play them – but prepare for the worst, expect the best; dib dib dib, dob dob dob, and all that.

Until then …

28 Doors Later — September 8, 2018

28 Doors Later


Zombie Night Terror • Destroy 28 doors

Do you know what’s awesome? Having Overwatch as this month’s early-access on Humble Bundle Monthly … and so while I was stuffing around unlocking that this morning, I took the liberty of unlocking the September games, including this strange strategy-come-puzzle game, Zombie Night Terror.

The premise is that you, essentially, infect people to become zombies, who then, in turn, become zombies and so-on-and-so-forth. There are a few strategic challenges to overcome, such as humans with weapons who unceremoniously kill your zombies on-sight. Only an overwhelming wave of zombies, or a strategically-placed injection, seems to be able to overcome them, so I’ve found that it’s a bit of trial-and-error, but it’s quite cathartic at the same time watching people being eaten alive, so I don’t mind repeating some levels.


There seems to be a few of these early achievements before it becomes a case of accuring milestones. Number of humans converted, number of zombies killed, etc. I’ll try and give the list another look over before I play again, but I’m sure there’s a few other easy-earning achievements to be obtained here.

In other gaming news, I’ve finally started a bit of a PC Overwatch career. It stiill annoys me that the hours I’ve put into Overwatch on Xbox haven’t carried across, but it’s just one of those blips on the history of gaming – much like achievements, cloud saves and DLC – that we just need to ride-out before they become ‘the norm’.

In the meantime, I’ll just keep chipping away at my new career platform (in-between games of Destiny 2, of course!).

Savior of Skylands IV — June 12, 2017

Savior of Skylands IV

I’ve actually had a fairly productive day for achievements – spurred on by the announcement of the Xbox One X (more on this, below) and happy to stay in the Microsoft ecosystem for the time being. I had planned on putting one of my achievements from the brief post-E3 session on Blood Bowl I had this morning, but after a fairly exhausting weekend for the family, it was nice to plop in front of the TV and have a Skylanders: Trap Team session with my son.

Little did we know that about an hour and a half later (stop-starting to do a few other things in-between), we would be confronting perennial antagonist, Kaos, in the final chapter (18) of the Trap Team saga.

We have been slowly making our way through Trap Team since we finished Max and the Curse of Brotherhood, so I guess we made more progress than we thought. It’s probably a game that we play briefly once every few weeks, but it seems like that it was a content-rich game nonetheless. It’s a completionists nightmare between the toys and the hidden areas (and 18 levels of them!), but for once I’m happy just to register the ‘campaign complete’ achievement and move on to the next thing on my backlog.

I suspect that the next Father-Som game we’ll work through will be LEGO Star Wars: The Complete Saga, as its one of the few games in my library that does couch co-op really well. Normally I’d make an attempt at 100%’ing the LEGO games, but in the interests of keeping things varietal, I think it’ll be a fun run to the finish, just as this was.

This achievement was worth 150G and 27.66% of gamers have unlocked it. 

In other news, I was up early this morning to catch Xbox’s E3 press conference, and reveal of the Xbox One X. Following that, I went and watched the IGN post-show show and, my God, the comments. Whinging about the price, calling it Xbox’s worse E3 ever … perhaps it was more indicative of IGN’s audience?

Nonetheless, I figured that it shows the gamer mindset still thinks of Xbox as a console and not a service, despite Satya Nadella making that his big focus when he took over (see also: Office 365, Azure, etc.). Sure, there were games there that were identified as Console Exclusive, with complete ignorance of the vision that Microsoft, the company, has when it comes to gaming. 

Repeat after me, haters: PC games can now be Xbox games. Perhaps I should insert a not-so-subtle reminder here about how much Steam was hated … HATED … when it launched.

Despite nearly two hours of games showed with a fat Xbox label plastered across them, the beefiest console, OG Xbox back compat, the failure to produce something with the psychological equivalent of Horizon Zero Dawn makes Xbox the ‘failure.’

I stand by my oft-peddled (and crass) line that Microsoft could give out lollipops with every Xbox sold, and people would still complain that they didn’t get one that was strawberry flavoured.

It was an absolutely good conference. It ticked the boxes for me and I can’t wait to play things faster, crisper and better on the new console.