It came from space, and ate our brains • Kill an enemy close to a player with one health.
It’s been a while since I’ve recorded a Steam achievement. For a while there, I thought that my other domain, might be the home for my other gaming accomplishments, but for now I think I’m quite content just keeping the collection together here. I mean, if you’re really that offended that I’ve included a Steam Achievement instead of just an Xbox achievement today, then you really haven’t been paying attention.
I thought I might start capturing a few of the other gaming platforms I’m trying – most frequently Steam these days – just in preparation for what the new financial year will bring. My laptop installation of Windows 10 gets a bit flakey during the work wi-fi … so meeting the demand with lunchtime PC gaming sessions is going to prove difficult, unless I want to suck-down all the data on my phone (not out of the realm of possibility). What I am considering more likely is that I will try and seek-out multiple achievements on multiple platforms each day … which will at least cover me for content, but also provide a bit of a backup should one fall through. Either way … it’s going to be a case of suck-it-and-see – I feel like I’m getting to the pointy end of the challenge, and I’ve been doing pretty darn well.
This game, It came from space, and ate our brains, came out of one of the Fanatical bundles that I just picked up as part of a bundle sale. It’s essentially a top-down shooter, and for the most part, it actually plays pretty well. It took me a minute to realise that WASD didn’t correspond with my character’s movement, instead shifting the protagonist in a particular map direction, but the sum total of confusion lasted less than five seconds, and pretty soon after I was running around shooting small purple bad guys.
I haven’t quite worked out the mechanism for using health packs and ‘items’ … upgrading weapons is pretty straightforward … you buy it, you use it. I suspect that once I’ve worked out the other elements of the game, it will be a much smoother ride, but at the same time, I can see the difficulty of this game increasing considerably in the later levels. While the waves themselves increase slightly in difficulty as you progress – the levels themselves throw up a few logistical challenges, as you try and shoot around objects and walls that serve as a less-than-handy obstacle between your bullets and the bad guys’ heads.
Will I go back to this game? Absolutely … it’s good fun! The only things in my life stopping me from playing a variety of games like this is time, money and ambition … an otherwise potent combination for stopping humans from realising their potential! If I had all three elements in abundance, I’d be blowing the little purple brains from blocky aliens out all over the screen.