MultiplayerDad

For the Puppies.

New Morning — November 23, 2018

New Morning

The Walking Dead Season Two (2)

The Walking Dead: Season Two • Helped someone through a difficult time • 20G • 42.29% of gamers unlocked this

This is going to have to be a quick entry on account of the time, but needless to say that at 11.30pm, I was looking quite desperate for an achievement, and there was no guarantee of a RDR2 achievement (though I feel like I’m quite close to the end of Chapter 4). And so, I went to my fallback: Telltale.

This achievement kicks-off episode 2 of The Walking Dead, which feels incredibly early in the long Clementine journey, but it’s another ‘single step in the journey of a thousand miles’ or something like that. And in any event, it got me over the line today.

I still look back on the Telltale closure with nothing but sadness, but alas, business is business, and humans always tend to set their expectations a bit too high. In principle, there’s nothing wrong with that: except when it’s people’s jobs on the line.

Another pit-stop on the ongoing task of battling through the 2018 game releases.

First world problems.

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Split Decision — October 22, 2018

Split Decision

The Walking Dead: Season Two • Completed Episode 1: “All That Remains” • 50G • 45.59% of gamers unlocked this

What do you do when everything in your game library seems to require a ‘bit’ longer to play than you really have the time or inclination for? You switch back to a Telltale game, of course!

This morning rounded-out the first episode of the second season of The Walking Dead, which was really all about making a choice between two non-player characters: one who had already been bitten by a zombie, and another dude who was smarmy and rude. Neither of them have had any lasting effect on me considering the amount of times I’ve played the game, so that should tell you all you need to know about why I don’t know their names – but nonetheless, I chose the young and smarmy guy because he, at least, wasn’t inevitably doomed.

In other news, I got lumbered with a not-insignificant tax bill estimate today … I’m talking a serious five figure bill … so I’ve had to make some last minute calls to get myself in front of a numbers expert tomorrow night. I mention this as part of incorporating the vicissitudes of life in among my gaming … I wanted to give a sense that, while gaming is a great outlet and the medium through which I create content, it’s also competing with the real world for my time and energy.

Tomorrow, I feel, is going to be a hell of a day.

I’m glad I made some more TWD progress today … for all the recent media about Telltale, and how TWD is going to be concluded, I just love the games for what they are. While there was a lot of agitation on the internet about paying the Telltale staff their severance and the various labour conditions in California, deep down – and I know I’m not the only one – I was lamenting the possible absence of a conclusion to Clementine’s tale.

In the meantime though, I still have a few seasons to go!

Rocket Jump — September 9, 2018

Rocket Jump

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Zombie Night Terror • Kill a zombie by blowing up another zombie nearby

I feel like it would be remiss of me to first mention that I concluded the Destiny 2: Forsaken campaign last night. It was as satisfying as you think it would be, though I was a bit confused by the ending – or more specifically – the final boss battle. I’m guessing that most people who read this blog aren’t really too concerned about spoilers, but in the interests of ambiguity, I’ll just go on to say that the final battle isn’t really with who you think it’s going to be. It’s just … weird.

So, with that out of the way, I move on to more academic pursuits, and that means more zombies.

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I felt like that I hadn’t exahausted the limits of my strategic mind yesterday, and so I ventured back to Zombie Night Terror to see what else I could achieve and how far I could go. I certainly made it a ‘bit’ further, but I wouldn’t say I powered through. Rather, I probably cleared one more level, and learned a little bit more surrounding the strategy of the game and the mutations to use … but all-in-all, I earned an achievement, and that’s all that really matters.

This achievement is for something that I feel like is inevitable as you learn the game anyway – and that’s blowing up a zombie with another zombie. One of the aforementioned mutations is for exploding a zombie, and when they’re so close-quarters, it’s pretty much an inevitability that you’ll have collateral zombie damage.

Braaains everywhere.

On a personal note, this will likely be the last tidy blog entry for the next couple of weeks, as I’m about to venture off overseas. I should be able to get ‘one’ more entry in, but I don’t want to overcommit if technology and travel overwhelm me.

First things first – I fully intend to try and earn an achievmement every day while I’m overseas. I’ll still document the encounter, and maybe give you a smatter of holiday info while I’m at it, but depending on the reliability of the internet over there – this may be the first time that I’ve had to break with tradition, and go for a bulk, backdated upload on my return. We’ll see … chances are I’ll have free wi-fi in the hotel, a library of Steam games to get through, and all the time in the world to play them – but prepare for the worst, expect the best; dib dib dib, dob dob dob, and all that.

Until then …

28 Doors Later — September 8, 2018

28 Doors Later

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Zombie Night Terror • Destroy 28 doors

Do you know what’s awesome? Having Overwatch as this month’s early-access on Humble Bundle Monthly … and so while I was stuffing around unlocking that this morning, I took the liberty of unlocking the September games, including this strange strategy-come-puzzle game, Zombie Night Terror.

The premise is that you, essentially, infect people to become zombies, who then, in turn, become zombies and so-on-and-so-forth. There are a few strategic challenges to overcome, such as humans with weapons who unceremoniously kill your zombies on-sight. Only an overwhelming wave of zombies, or a strategically-placed injection, seems to be able to overcome them, so I’ve found that it’s a bit of trial-and-error, but it’s quite cathartic at the same time watching people being eaten alive, so I don’t mind repeating some levels.

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There seems to be a few of these early achievements before it becomes a case of accuring milestones. Number of humans converted, number of zombies killed, etc. I’ll try and give the list another look over before I play again, but I’m sure there’s a few other easy-earning achievements to be obtained here.

In other gaming news, I’ve finally started a bit of a PC Overwatch career. It stiill annoys me that the hours I’ve put into Overwatch on Xbox haven’t carried across, but it’s just one of those blips on the history of gaming – much like achievements, cloud saves and DLC – that we just need to ride-out before they become ‘the norm’.

In the meantime, I’ll just keep chipping away at my new career platform (in-between games of Destiny 2, of course!).

Shelter — August 31, 2018

Shelter

The Walking Dead: Season Two • Found a campsite • 20G • 57.08% of gamers unlocked this

I’ve been staring at the advertisment for Clementine’s final outing on my Steam Store page for at least a week now, because I’m fairly sure that Valve knows I’m a sucker for a good Telltale game and I’m only one momentary lapse away from hitting the purchase button. The only thing holding me back is that I’d really rather collect an Xbox achievement for this game – and while I’ve finished most of the Telltale games on various platforms, I am still yet to have a tidy little end-to-end journey on a single platform. I’m hoping that Xbox will be that platform, considering the effort I’ve put into the series over the past twelve months … notably as a result of attempting Achievement a Day.

This achievement really is the next step on Clementine’s second journey … I wrote about the first achievement I got on TWD2 a few months ago so you can probably figure out that it’s a few long stints between gameplay. That’s fine … I’ve played it before, and I know what happens – a lot of this is now tick-and-flick, but it’s still an application of effort that I need to commit to, and I will … eventually … hopefully.

This weekend is the Melbourne Esports Open and I’m a little excited to go, but I’ll have my family with me, so I’m not sure how that’s going to go down … my wife certainly isn’t a ‘gamer’, but the kids love gaming generally – I just don’t know how they’re going to go on Sunday with the League of Legends’ games … heck, I’m a bit late to the party with LoL as well, but we’ll see. Last time I went to a LoL event I had a great time, at the cusp of esports becoming a big thing … I loved it, and I hope that this weekend might give my family that spark of love for it as well.

Grenade belt — June 21, 2018

Grenade belt

Wolfenstein: The Old Blood • Unlock the Grenade belt perk • 20G • 45.05% of gamers unlocked this

Who would have thought blowing up Nazi zombies with a grenade would be so much fun? Oh, nearly everybody? Fair enough then.

There used to be an approach I took with Wolfenstein that involved systematically working towards a specific achievement by completing whatever task I needed to do to obtain a particular perk. Well, today I threw that approach out the window and just ‘played’, sure enough, I managed to earn myself a couple of achievements without even trying, including this one. The others I unlocked were simply upgrades and there was one for reloading quicker – all useful benefits for killing alternative timeline nazis, but by-and-large, they go unnoticed during my attempt to speed through the game to get it completed as quick and as painlessly as I can.

The day started off smashing a whole heap of nazi zombies using what appeared to be the alt-history version of a loaderbot, before confronting what was a new phenomenon in the Wolfenstein universe (for me anyway) – a big boss! This huge mummy-like creature seems to have a weak spot around his mouth, but after ten or so minutes trying to get into a good rhythm, I had to leave for my day job, so that will be a battle for another day.

Hopefully there’s an achievement tied to killing it as well!

Tonight I aim to progress a bit further on my second playthrough of God of War. I’m nearing the end (again), but I’m quite glad I gave it a second run just for the fact that I’m picking up on the occasional extra detail. I’m also listening a lot better for some of the God names and stories that go along with the game. It certainly is very well researched, and/or written with a great deal of passion.

If only every AAA game had the same level of polish, then we’d be much further along our journey to have games recognised as an equal art form to music and film.

River Runs Cold — June 19, 2018

River Runs Cold

The Walking Dead: Season Two • Arrived at the shore • 20G • 59.91% of gamers unlocked this

And so we begin again. I thought I had already started season two of The Walking Dead, but chances are I’ve just played it too many times on too many platforms that I just simply get lost in the details about where and when.

Today actually marks the start of a Telltale Publisher sale on Xbox, so it’s kind of fortuitous that I was in a Telltale frame of mind, and able to have a bit of a look through the list and see what else was on offer. It looks like that I’ve actually got, and played, most of what’s available in the Telltale catalogue, with a few exceptions such as Back to the Future and Guardians of the Galaxy. Neither are franchises particularly close to my heart, and so I think – until some of the original Telltale stories’ sequels come out – my wallet is safe.

I don’t know if it’s by design, but it felt like there was more requirement to interact with the game in this chapter versus the others in the Telltale library. It’s possible that Telltale have tried to avoid too much ‘hands free’ gaming and draw the player into the narrative a bit more – and from a design standpoint, that makes a lot of sense.

For a lazy achievement hunter, it adds a hint of frustration.

I’m confident that between this and the rest of ‘My Games and Apps’ I have enough to get me through the next couple of weeks, and so I’m not expecting too much variety on this home stretch. It’s a good couple of weeks to unwind and plan the next year ahead – both in gaming and in life.